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WHOOLS
Copyright © 1997 Pointed Ear Software Design
This guide uses some special features of the OS3.1
system. Hope it will be readable for users of older versions,too...
Whools needs an Amiga equipped with OS2.0 or better and at least
512 KB RAM. Since Whools doesn't hack around anywhere in the system,
it is compatible with all kind of hardware and software supported by the
OS (see the section about screenmodes).
ptreplay.library V2 is needed to hear
the music (version 6 is included in the Whools package).
Note for nonPAL/NTSCscreenmode users:LAIN}
Whools opens its screen (320×200×32) in PAL or NTSC mode, according to
your Amiga hardware. But due to Whools' system friendly routines this
screen may be promoted to any screen you desire.
I (Philip) am using a VGA monitor connected to an A1200 in multiscan
screen modes and have Whools' screen being promoted to a Multiscan
320×240 screen without having any problems.
There are different commodities which will promote screens for you, e.g.
NewMode, ModePro or MCP, which are available thru Aminet. I assume that
everybody using nonPAL/NTSC modes has already obtained such a tool.
If you are using DblPAL or DblNTSC modes you can also promote Whools' by
selecting `Mode Promotion' (`Modus übernehmen' in German) in the IControl
system preferences.
Theoretically, Whools should be capable to run on graphics board screens,
e.g. under CyberGraphX, too. But this could not be tested by the authors,
so feel free to send us your superfluous hardware :)
Select the medium you want to install Whools on:LAIN}
Harddisk
Floppy disk
Doubleclick on the Install icon to start the installation.
Then follow the instructions given on the screen.
Whools can be started directly from disk without any further installation
process.
If you play the game from floppy, you should make a backup of it. Consult
your Workbench manual on how to make backups of disks if you don't know.
Do only perform changes (deleting unneeded icons etc. read on) on
your private backup! Always keep an unchanged original version! Please
do not redistribute changed versions
(see the legal information for more details)!
After you have made the backup, have a look at the Icons drawer. If
you like the icons you find there better than the original ones, put them
into the main directory of Whools. The old icons will then be overwritten
Then you may delete the Icons drawer.
You may also want to delete the Installer script.
If you have only 1 MB RAM, you should make your disk bootable. Then you
don't need to start Workbench first but you can simply boot the Whools
disk to start the game. This will save some memory.
In order to make the disk bootable, type
Install df#:
in the Shell/CLI, where # stands for the drive number where your Whools
disk is in (03). If you have only one drive, type
Install ?
Then put the Whools disk into the drive, type df0: and press Return.
If Whools is in a subdirectory on the disk, you should move the files to
the root (main) directory of the disk now. (If the subdirectory is named
"Whools" then rename it first, beacause otherwise the Workbench would try
to overwrite the drawer with the program file of the same name.)Note that
there are some files without icons, so select Show All Files from the
Window menu first.
Now you can simply boot the disk and the game will load automatically.
You start the game by doubleclicking on its icon, by clicking on the
START THE GAME button on the contents page of this
guide or by typing Whools in the CLI/Shell (after "CD'ing" into
Whools' directory). Depending on the type of installation,
it is also possible to start the game by booting its disk.
Your task sounds simple, but it isn't... You have to eliminate all whools
in all levels because they have stolen your grandma's toothbrush last
week. (Hmmm... I guess some work has still to be done on this "story" :)
After you have started the game, you'll first see a map of the whole level
Press a key or mousebutton to start playing this level. During the level,
only a smaller map is available. It shows an area of 13*11 fields around
you and is activated by pressing the Help key or by clicking on
"SHOW MAP". Using the F10 key you can select whether the map shall
be oriented to your viewing direction or always to the north. The latter
might be better for orientation.
You move through the maze by using the cursor keys: Via the up key you
move one step forward, the down key brings you one step back and the
left/right keys allow you to turn left/right. Holding the Shift key
down while pressing left or right brings you one step left or right.
Using the mouse for moving is also possible: Move the mouse pointer over
the 3D view, and you'll see the mouse pointer changing its shape depending
on its position. Click with the left mouse button and you'll move/turn
in the direction indicated by the mouse pointer's shape. Try it out, it's
harder to explain than to see.
When you meet a whool then shoot at him. The fire key is the Ctrl key.
You can also fire by pressing the right mouse button when the mouse
pointer is located over the 3D view. This allows "mouseonly" steering.
You can select one of three weapons by pressing the corresponding
numeric key. The weapons are different in strength and need of energy.
Now click on "SET TARGET" or press Return or Enter. You'll hear a
short beep that indicates that your transporter is prorammed with
a new coordinate, namely your current coordinate in the maze.
Move some fields away from that position and then click on "ENGAGE BEAM"
or press the Backspace key. You beam to the position you was at
when you clicked on "SET TARGET". If not, that can have two reasons:
You either don't have enough energy left, or a whool is currently at
the target position.
By clicking on "SAVE" you can save the current game status to disk
and continue the game at a later time. WARNING: The score is not
saved to disk for the simple reason that otherwise you could get
one hiscore entry after the other by simply reloading a saved game
with a high score!
Here's a complete overview about the buttons and keys:
cursor up move one step forward
cursor down move one step backward
cursor right turn right by 90°
cursor left turn left by 90°
shift + cursor right move one step to the right
shift + cursor left move one step to the left
1 3select weapon no. 1 to 3
Ctrl fire
F10 toggle map orientation
PAbpause game
Esc same as button GIVE UP
Backspace same as button ENGAGE BEAM
Return same as button SET TARGET
Help same as button SHOW MAP
MOUSE:LAIN}
SHOW MAP map on/off
SET TARGET set the target coordinate for the transporter
ENGAGE BEAM beam to the coordinate previously set with
SET TARGET
SAVE save the current game status onto disk
LOAD load a game status saved with SAVE
GIVE UP terminate the current game (back to title)
PAUSE pause the game
HAVE FUN.
You play this game on your own risk! Do not make us responsible for any
heart attacks or whatever could happen...
This game is ©1997 by Pointed Ear Software Design.
You may copy it, copy it and copy it, give it to anyone you do or do not
like, put it on your harddisk, print Hex dumps of the files and put them
on your walls, burn it on PD CDROMs, on magazin cover disks or whereever
you like. But: All files must be included in their unchanged form!
Compressions and the like are, of course, allowed. If you find it
necessary to add any files (whyever?), it should be apparent at first
glance that they do not belong to the original package. You may not take
money for the software! You may take a small fee for the disk and for
copyingthe data on it, but not more than 5 DM or 3 US$! Commercial use of
this program is only allowed if it is an addendum (for example, to a hard
disk or to disk packages). But then the price of the product may not rise
because of this software!
This release concept is commonly known as FREEWARE.
There are quite a number of companies who offer freely distributable
software for 5.90 DM or more per disk and to make things even worse only
copy 1 program onto a disk, even if it takes just a few K! One of these
companies is Mallander Computer Software in Germany. This is too much!
If we see you offering this game for more than 5 DM without us having
given you our written permission, we will take proceedings against
you!!! Remember this.
For legal information on ptreplay.library,
read ptreplay.readme.
Pointed Ear Software Design currently are:
Malte Schreiber coder, sound effects editor, project manager
Philip Steffan musician, graphics artist